
Hideouts come in a few different forms, from the subway, department stores, and apartment buildings. Upon entering, an agent’s Cold Meter will immediately begin to fill back up. Nevertheless, these areas serve a similar purpose to the Oil Barrels outside of simply being a lootable area. Be prepared for a fight at all times in these locations. PvP is not turned off in these areas and enemies often spawn and use these locations as hangouts. Hideouts offer a brief respite from the cold while potentially containing valuable resources. The entrances are brightly lit and denoted by an orange circle in front of each door to make them easily spotted during the heavy snowstorm. Each Safe House has multiple entrances for both ease of access and to prevent potential griefing of players camping a single entrance.

It is where agents will take care of all their crafting needs, so these spots will see frequent visits, even if it's only to warm up. Safe Houses provide a safe haven from not only the dangers of the environment, but from other players as well. This is where an agent’s journey in Survival will begin. Resources and even NPCs do not respawn in this game mode! Mechanics Safe Houses If playing Survival with a team, careful management of Food, Medicine, Weapons, Armor and even Clothing is vital because while these items can be shared among each other, they are finite. Each instance of a “drop” is exclusive and once picked up, it is removed from the ground for all agents within the round. Remember, ground loot does not exist in separate instances in this game mode, even among party members, like the normal game.

Wounded, completely without supplies and suffering from a Sepsis infection, agents must brave the hostile freezing city in search of Food, Water, Medicine, Clothing, and Weapons to keep themselves healthy as they fight their way to the Dark Zone, retrieve the antivirals and call for extraction. Survival sees agents stranded in the middle of Manhattan, New York during a vicious snowstorm after their helicopter crashes while in route to retrieve experimental antivirals from the Dark Zone. Up to 24 agents could participate in a single round. It could be played solo and in a premade, or matchmade group for both queue types. The game mode offered both Player Vs Environment (PvE) and Player Vs Player Vs Environment (PvPvE) action depending on what a player queued for. Survival was the second expansion for The Division which introduced a new game mode, aptly named “Survival”.
